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- ==============================
- __ version 1.1
- (_ |_ _ _ _ _ _ _ | | _ _ _ . _ _
- __)| |(_|| (/_\/\/(_|| (/_ \/ (/_| _> |(_)| |
-
- __ _ ___ ___ _ _ ___ _ ___
- / __ \ / / _ \/ _ \ | |_ | _ )_ _(_)__ _ _ _ | _ ) ___ ___ ___ ___
- | / _| | | \_, /\_, /_ _| | _ \ '_| / _` | ' \ | _ \/ _ \/ -_|_-</ -_)
- | \__| | |_|/_/ /_/ |_| |___/_| |_\__,_|_||_| |___/\___/\___/__/\___|
- \____/ _ _ _
- /_\ || |_). _ |_ _|_ _ |_) _ _ _ _ _ _|
- / \|| | \|(_|| | |__> | \(/__>(/_| \/(/_(_|
- _|
-
- Basic Information
- =================
- Columns is a falling tile game similar in nature to Tetris, played in a 6x18
- grid. Rather than filling up horizontal rows to erase lines, in Columns you
- are required to put tiles of the same color or pattern in rows of three or
- more. Well, not _required_ exactly, but if you don't then you won't really
- last too long...
-
-
- System Requirements
- ===================
- Columns was written for a 386 or better with a VGA card or better. (If you
- have an MCGA card it will probably still work.) A joystick and Soundblaster
- card are optional. Columns should work with just about any version of DOS,
- but so far I have only been able to test it under DOS 5.0 through DOS 6.2.
- If you run into problems with earlier versions of DOS, feel free to write to
- me at the address listed at the end of this file, and I will see what I can
- do to fix the problem.
-
- The sound and music library I am using requires a 386 or better, and should
- work with the Sound Blaster series of cards, a Gravis UltraSound card, or
- a ProAudio Spectrum card with SB emulation. (Sorry, there is no Adlib
- support.)
-
- If disk space is at a crunch for you, then you can delete any of the sound
- and/or music files (the *.SFX or *.DSM files). You can also delete the
- SETSOUND.EXE program; just be sure to run it at least once to configure
- the sound for your particular system first.
-
-
- Legal BS
- ========
- This software is provided as is, without warranty of any kind. The author
- shall not be liable for damages of any kind. Use of this software
- indicates you agree to this.
-
- (Don't mind me. I just have to cover my legal behind. PC compatibles are
- just way too incompatible to deserve the name.)
-
-
- Changes From Version 1.0 to 1.1
- ===============================
- A few things have changed since my initial release of Columns. First, it
- is now possible to toggle the sound and music while the game is paused.
- Of course, this was only noticeable in the registered version of Columns;
- but since *nobody* has registered yet, this bug didn't affect anybody.
- [Don't worry... version 1.0 was only released a month ago with a low
- distribution.]
-
- Second, a new version of DSIK was released which allows me to determine
- whether a sound sample has finished playing yet. Previously, I simply
- used a long-enough delay.
-
- Third, there was also a minor problem with releasing memory for the music
- and sound effects. This only affected my machine when I quit playing on
- the 2nd level (or the 12th), where the music is 100K. And of course, all
- my beta testers were just more interested in playing the game then they
- were in reporting any problems... :^)
-
- Finally, I made a few more additions to the FAQ section. If you have had
- problems running Columns then be sure to look at this section. (Just
- search for the string "FAQ".)
-
-
- Starting Columns
- ================
- First, run the SETSOUND program to configure your sound and music. If you
- only want to use the PC speaker, then choose "None" for your soundcard.
-
- When you first run Columns, it will try to create a configuration file with
- the default settings. This file (and the score file) will be stored in the
- same directory as your Columns executable, so if you want you can put
- Columns into your path and it will keep everything together for you. After
- starting, you should then see the Columns Menu:
-
- Columns Menu
- ------------
- 1. Play Columns
- 2. Change User Settings
- 3. View Scores
- 4. Instructions
- Q. Quit to DOS
-
- The menu system is fairly simple: Select a menu item by pressing its
- corresponding key, or highlight it using the up and down cursor keys and
- select it by pressing the [Enter] key. Alternatively, you can use your
- joystick (if you have one) to highlight and select any menu item.
-
-
- Playing Columns
- ===============
- Select option 1 from the Columns Menu and the game will start immediately.
- A column is comprised of three tiles stacked in a vertical row. The three
- tiles are selected randomly from any of six different colors or patterns.
- Move the column of tiles left and right with the left/right cursor keys or
- your joystick. Rotate the colors/patterns on the column with the up/down
- cursor keys or your joystick. Drop the column into position with the space
- bar or your joystick's fire button.
-
- Other keys available during the game are:
- P/Esc: Pause the game temporarily. This blanks the playing field to help
- prevent cheating.
- S: Toggle the sound on and off.
- M: Toggle the music on and off.
- N: Toggle the display of the next piece.
- Q: Quit the current game.
-
- Three matching tiles in a straight line forms a triple. Four in a row forms
- _two_ triples, five forms three, and so on.
-
- Whenever you line up three or more tiles of the same color/pattern they will
- explode, points will be awarded (see below), and all tiles above will drop
- down into postion. If more triples are formed after falling, they too will
- explode and more points will be awarded. This continues until no more
- triples are formed.
-
- The level increses by one every time 50 triples are formed.
-
- The column will slowly fall if you don't drop it yourself. At level 1, it
- moves down once every second, at level 2 it moves down twice a second, at
- level 3 it moves down three times a second, and so on. While you might not
- be able to tell much difference between levels (say) 5 and 6, I am sure you
- _will_ be able to tell the difference between 5 and 10!
-
- The game is over when one of the falling tiles is still sticking up above
- the 6x18 playing field after all triples have been completed. A column
- which is wholly or partially sticking out can still form part of a triple
- though. If your score is one of the ten best then you can enter your name
- to be put into the high score list.
-
-
- Scoring
- =======
- For each triple formed, you get as many points as the level you are
- currently playing. But when the triples start ricocheting their value
- increases by the playing level. So if you are playing at level 5, the
- initial triples are worth 5 points each, and the richocheted triples are
- worth 10, 15, 20, 25, and so on.
-
- Depending on your ability, you may be able to get higher scores by starting
- at higher levels. Although you may be able to reach the same level easlily,
- by the time you get there the playing field could be half-filled with
- misplaced tiles and you may not be able to line up as many ricochets.
- Remember that you get more points for the ricochets!
-
-
- Changing User Settings
- ======================
- Select option 2 from the Columns Menu and you will be presented with a
- submenu:
-
- User Settings
- -------------
- 1. Starting Level: 1
- 2. Sound: ON
- 3. Music: ON
- 4. Sound Vol: ||||||||
- 5. Music Vol: |||
- 6. Show Next Piece: ON
- 7. Use Bitmaps: OFF
- Q. Return to Main Menu
-
- Highlight and select each item as you did for the Columns Menu, but with a
- small difference. You can now also use the left/right cursor keys or your
- joystick to adjust any setting.
-
- The settings shown here are the default ones, if you are playing Columns for
- the first time. You can change the default settings to reflect your own
- preferences. (see below)
-
- The starting level is the playing level at which your game will start. The
- other items show whether or not you want the sound on, whether or not you
- want to see the next piece, how loud you want the sound effects and music,
- and whether you want to use colors or patterns. Some people cannot
- distinguish between all six colors for various reasons (such as color
- blindness, or you may be playing on a monochrome monitor), and so I have put
- in six distinct bitmap patterns you can use instead of color.
-
-
- Configuration
- =============
- Your favorite user settings can be stored in a configuration file called
- "COLUMNS.CFG". The default contents of the file is:
-
- JOY=AUTO
- LEVEL=1
- SOUND=ON
- MUSIC=ON
- SOUNDVOL=16
- MUSICVOL=4
- NEXT=ON
- BM=OFF
-
- This reflects the default settings Columns will use if you are running it
- for the first time. These items may be specified in any order, and they are
- not case sensitive. (If any are missing then it will assume the default
- value.) You may also specify any option on the command line, superceding
- the value in the configuration file. Type "columns /?" to see all available
- options.
-
- The first item tells Columns how to choose which joystick will be used.
- JOY=AUTO means that it will try to use a joystick in port 1 if it is
- available, but if it is not then it will try to use a joystick in port 2.
- Otherwise, if none are plugged in, it will ignore the joystick. Other
- options are JOY=1, which automatically selects game port 1, or JOY=2 which
- selects game port 2. If you picked either of these two options and the
- joystick is not available, then it will behave as if you used JOY=AUTO to
- pick a game port. One last option is JOY=OFF which tells Columns to
- completely ignore any joystick which may be connected.
-
- The second item specifies the default starting level, which can be from 1 to
- 10. LEVEL=5 will start the game at level 5, for instance.
-
- The next four items are used to adjust your sound and music volumes.
-
- The last two items show whether to default to showing the next piece visible
- ON or OFF, and the bitmaps vs. colors ON or OFF.
-
-
- Technical Information
- =====================
- You can substitute your own sound effects for my default ones if you want.
- "All you have to do" is convert your sound into raw unsigned 8-bit data
- sampled at 8192 Hz. Simple, no? If you don't already have it, I recommend
- the SOX program. (If you have access to FTP on the Internet, you can get
- the file "sox7dos.zip" from oak.oakland.edu in the /pub/msdos/sound
- directory. If you _don't_ have access to the Internet then it is probably
- also available through the BBS circuit, with a similar filename.) The basic
- syntax for using SOX to convert one of your own samples is:
-
- sox inputfilename -b -u -r 8192 sound.raw
-
- SOX should automatically handle .WAV, .AU, .AIFF files for you. Just make
- sure you read the documentation first, though. Make sure you rename your
- resulting sound.raw file to the appropriate .SFX file.
-
- The music files are MOD files converted to a special format for easier use
- in programming. You can convert MOD files of your own with the CONV program
- (included in the archive DSIKDEMO.ZIP). This program will handle file of
- types MOD/669/STM/S3M/MTM. Note that I have only allowed for up to
- 8-channel MOD files.
-
- If your MOD file is of another format, then I recommend that you use
- ScreamTracker (scrmt301.zip is the latest version I am aware of), and save
- the file in ProTracker format, and then convert it again with CONV. Some of
- the songs included with Columns were originally MIDI files, which I
- converted to MOD files (ptmid3.zip), then to ProTracker files
- (scrmt301.zip), and finally to their present form. (Whew!) Mind you, ptmid
- only handles *most* MIDI files of types 0 and 1. Many of the MIDI files I
- tried ptmid couldn't handle at all and locked up my machine completely. And
- once, due to a conflict with a disk write cache, it managed to corrupt half
- of the games on my hard drive. Ah well, it was all for a noble cause. :^)
-
- The songs I chose were mostly piano ragtime, with a few snappy classical
- pieces to boot. The reason for this is that Columns really *needs* a light
- snappy music score. Not only that, but these songs mostly are old enough to
- be completely in the public domain, so I didn't have to pay a musician to
- write music from scratch. The song names are (to the best of my knowledge):
-
- music0: The Entertainer
- music1: Black and White Rag
- music2: Maple Leaf Rag
- music3: Hungarian Rag
- music4: The 12th Street Rag
- music5: St. Louis Rag
- music6: Blue Goose (?)
- music7: Flight of the Bumblebee
- music8: Dizzy Fingers
- music9: Moonlight Sonata Movement III
- congrats: Hallelujah
- menu: (?)
-
-
- Programming Columns
- ===================
- Many thanks should go to the following authors:
-
- Scott Ramsays, who wrote SPX. I got my keyboard and joystick handling
- routines from his library, which is available on the internet at
- ftp.digex.net in the /pub/access/ramsays/Spx directory, as spx30.zip. This
- is in fact a complete game programmer's library for Turbo/Borland Pascal 7.0.
- If you are still using Pascal 6.0, then version 2.0 of SPX should work,
- although I don't happen to know where it can be obtained.
-
- Carlos Hasan, who did DSIK. This is a "Digital Sound Interface Kit", and
- versions are available for both C and Pascal. A demo of this wonderful
- product is available at ftp.eng.ufl.edu in the /pub/msdos/demos/music/code
- directory, as dsikdemo.zip. In my opinion, I fully recommend this library
- for all game and demo programmers. It only costs about $30USD, and is a
- royalty-free system.
-
- Jordan Hargrave, who put the SVGA BGI driver package together. These BGI
- drivers have been placed into to public domain, and work on probably just
- about every SVGA video card on just about every possible video
- mode. This is available at oak.oakland.edu in the /pub/msdos/borland
- directory as svgabg52.zip. Well sure, Columns is only using the MCGA
- 320x200 video mode, but by using these drivers it will be fairly simple to
- make new versions of Columns at SVGA video modes. Mind you, I'm a
- programmer and not an artist, but I made sure that the potential is there.
- But if I don't get any postcards (or registrations) then I don't see the
- point of bothering. Write to me!
-
- Andrew Scott, who wrote PTMID. This is a wonderful program which can
- convert most type 0 and 1 MIDI files into MOD files. And as per your
- license, if Columns actually manages to turn a profit for me, I'll be sure
- to send you something. Perhaps a registered version of Columns? :^)
- PTMID is available at oak.oakland.edu in the /pub/msdos/music directory as
- ptmid3.zip.
-
- The Future Crew demo group, who wrote ScreamTracker. This was used to
- convert the MOD files converted by PTMID into a form which could be
- converted to the final DSM format. You can find this on the internet at
- ftp.eng.ufl.edu in the /pub/msdos/demos/music/programs/trackers directory
- as scrmt301.zip.
-
- Chris S. Craig, who wrote SCOPTRAX. I used this program to tweak a few of
- the SFX samples, such as eliminating extra white noise from the start and
- end of some of the samples. SCOPTRAX can be found on the internet at
- oak.oakland.edu in the /pub/msdos/sound directory as scoptrax.zip.
-
-
- Columns FAQ
- ===========
- Q. How about adding bombs to Columns?
-
- A. Nope! Columns is and should always be just one of those Simple Mindless
- Games. The pure simplicity of game play is in fact one of the best
- features of Columns. I call this the "Super Tetris" phenomenon.
-
- Tetris was my all-time favourite Simple Mindless Game. In fact, I would
- have written Yet Another Tetris Clone instead of Columns, except for the
- fact that there are already so darned many of them out there.
-
- Then came Super Tetris. Into pure simplicity they went and added bombs
- and bells and whistles. It was no longer a quiet refreshing break; it
- was chaos.
-
- If you don't believe me, just ask your girlfriend which game she prefers:
- Tetris or Super Tetris. Or if you already happen to be someone's
- girlfriend, go ahead and explain to your boyfriend which is better. I
- don't mean to be sexist (or homophobic), but for some reason most guys
- don't realize how making a game simpler can make it better. Must be all
- that testosterone or something.
-
-
- Q. What are the cheat codes for Columns?
-
- A. There aren't any! Cheat codes are for wimpy DOOM players. :^)
-
-
- Q. The music works fine on level one, but disappears when level two
- starts. And it comes back on level three...
-
- A. The sound and music libraries need to use your conventional memory for
- storing the data. If you are running Columns from within some kind
- of DOS shell, then usually all you need to do is exit the shell program
- and *then* run Columns. If this doesn't work, then all you need to do
- is boot "clean". Make a boot floppy (format a: /s) with no CONFIG.SYS
- or AUTOEXEC.BAT files, and the Columns should work just fine. I am
- using MS-DOS 6.22 at home, and my system has 617K free under most
- circumstances. But don't worry *too* much about this... If there isn't
- enough memory to load in the sound or music files, then Columns simply
- doesn't play them.
-
-
- Q. Where did "Possum Enterprises" come from?
-
- A. The day after one particular Married With Children episode, the guys were
- in the computer lab talking and laughing about it. I walked into the
- room with a completely dumbfounded look on my face wondering what the
- heck was so funny, just as one of them exclaimed "Possum Boy!" And for
- some reason that managed to stick, and now I've used "The Possum" as my
- alias ever since. (Previous aliases ranged from "Parsley" in the good
- ol' Commodore 64 days, to "Game Master" when nobody ever managed to
- catch me doing any work doing the school year, playing things like
- Tetris and Wolfenstein 3D in the computer labs.)
-
-
- Write To Me
- ===========
- Problems? Questions? Complaints? Extreme joy? Let me know! If you don't
- tell me anything then I have no clue what you really want... Whatever your
- opinion, write to me at:
-
- Brian Boese
- #1 - 164 Niagara Street
- St. Catharines, ON, CANADA
- L2R 4L4
-
- You can obtain a registered version of Columns by sending $10.00 and an SASE
- to the same address. I think this is a reasonable amount. (After all, how
- much did you pay for Tetris?) I really can't afford to spend weeks creating
- a wonderful game like this without getting _something_ in return. As added
- incentive besides peace of mind, the registered version of Columns has the
- following features:
-
- 1. You can save your high scores to a file. This is not available in
- the shareware version. (My current high score is 5914, but then
- again I've already had more practice than you...)
- 2. You can run to the bathroom when the game is paused. The
- unregistered version requires that you hold the pause key down to
- stay paused.
- 3. All annoying delays and screens are removed from the Registered
- version.
-
- PS. Even if you don't want to register please send me a postcard. I still
- want to know what you think about Columns.
-